Bedrock Addon
Maker
Build addons for Minecraft Bedrock on phones, consoles, and Windows. Describe your idea — new mobs, items, weapons — and the AI generates a ready-to-import .mcaddon file. No JSON, no coding.
Bedrock Modding Without the JSON Pain
Why this beats hand-editing behavior packs from tutorials.
Custom Mobs & Items
New creatures, weapons, tools, and food with custom behavior — generated as proper Bedrock behavior packs.
.mcaddon Export
Download a single .mcaddon file. Double-tap to import straight into Minecraft Bedrock — no file editing needed.
Works on Mobile & Console
Bedrock addons run on iOS, Android, Windows, Xbox, and PlayStation. Mod your phone game for free.
Script API Support
AI writes @minecraft/server JavaScript for advanced behaviors when entity JSON is not enough.
Resource Packs Too
Custom texture references, sounds, and visuals generated together with the behavior side.
No Coding Needed
Skip the JSON schema documentation. Describe the addon in plain English and get a working pack.
EnderDevelopment vs The Rest
Addon editors expect you to know the schema. Ours just wants your idea.
| Feature | EnderDevelopment AI | Manual Addon Editors | Generic AI (ChatGPT) |
|---|---|---|---|
| Complete behavior + resource pack | ✕ | ✕ | |
| One-tap .mcaddon import | ✕ | ✕ | |
| Current 1.21 format versions | ✕ | Outdated | |
| Script API integration | ✕ | ✕ | |
| Plain English input | ✕ | ||
| Mobile & console compatible | ✕ |
The Whole Pack,
Import-Ready.
The AI assembles the behavior pack and resource pack together, packaged as a single .mcaddon that Minecraft imports with one tap.
Entity Components Right
Correct component groups, events, and runtime identifiers for current Bedrock.
Script API Where Needed
Complex behaviors use @minecraft/server scripting instead of fragile JSON tricks.
One-Tap Import
Open the .mcaddon and Minecraft does the rest — no file managers required.
fox_pet.mcaddon/
├── behavior_pack/
│ ├── entities/ pet_fox.json (tameable)
│ └── scripts/ follow_player.js
└── resource_pack/
├── textures/ pet_fox.png
└── sounds/ fox_steps.json
> import → enable in world settings → play ✓Idea to Addon in 3 Steps
Describe
"A tamable fox pet that follows players and fights for them" — the AI designs the entity.
Generate
Behavior and resource packs built and packaged into one .mcaddon file.
Import & Play
Open the file with Minecraft, enable the addon in world settings, and play.
What Can You Add to Bedrock?
Everything the addon system supports.
Custom Mobs
Tamable pets, boss monsters, and new wildlife with AI goals.
Items & Weapons
Swords, tools, food, and custom items with durability.
Blocks
Decorative and functional blocks with custom drops.
Recipes
Crafting recipes that fit your addon content.
Scripting
Advanced logic with the official Bedrock Script API.
Sounds & Textures
Custom visuals and audio wired to your entities.
Expert FAQ
What is the difference between a mod and an addon in Bedrock?
On Bedrock, "addons" are the official way to modify the game — behavior packs (how things act) and resource packs (how things look). Unlike Java mods, they need no mod loader and work on phones, consoles, and PCs alike.
Can I make Bedrock addons for free?
Yes. You can generate and download Bedrock addons for free. More complex multi-entity addons may require a Pro plan.
Does it work on Minecraft Pocket Edition?
Yes. Pocket Edition is part of Bedrock, so any addon generated here imports and runs on the mobile versions of Minecraft.
Is this different from the Java mod maker?
Yes — completely different technology. Java Edition mods use Forge or Fabric; Bedrock addons use official behavior/resource pack formats. Use our Java mod maker for Forge/Fabric and this tool for Bedrock.
Which Bedrock versions are supported?
The generator targets current Bedrock releases (1.20+) including the latest 1.21 format versions, with the Script API where needed.
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Mod Your Phone Game
Generate working Bedrock addons from a description — no JSON, no file managers, no coding.
START GENERATING NOW